citizensofariel: (Default)
All of the players who signed up for the metaplot may participate in it. However, if you volunteered more than one character, you may only bring one (1) of your characters. This is to make it fair and prevent general issues with playercest. If you can't decide, just ask the mods to pick one for you.



You will have a series of dreams during your time underground, ultimately culminating in the exploration of the lowest levels of the Refuge and meeting up with other Newcomers and the Resistance Faction. If you're awake at the times listed, you'll experience each dream as a dreamlike vision that blends directly into reality. (Yes, even if you're in the middle of having sex.)
DREAM #1: 9/21 at 3:03 AM
No matter what you're doing in your dreams (or reality), you'll get the distinct feeling that you're being watched. When you look around, you'll notice one thing--one person--that's distinctly out of place. This ghostly young woman in a simple white dress is just staring at you. She's ringed with glowing white orbs, too. Some of you might be able to recognize her: Pasi Ahokas. She disappears almost as soon as she's noticed.

For an hour after you wake up, you will feel like you've forgotten something meaningful.

DREAM #2: 9/22 at 4:04 AM
Pasi is watching you again. This time, instead of disappearing, she points in your direction--she's pointing behind you. When you turn around, you'll discover a different beautiful woman with colorful ribbons on her hair sitting on a disembodied white bench. In her arms she's cradling a trembling baby bird, covered only in golden down feathers; it's actually the size of a chicken. At this point, you lose control of your body: you're walking forward and then you're handing over a bowl of freshly cut orange slices. She thanks you for helping out.

"Do you think he's going to make it?" you ask.

She shakes her head, looking up at you. "It would take a miracle," she tells you.

"I'm sorry," you say quietly. "I was just following orders. You know that, right?"

"I know," she says.

For an hour after you wake up, you will have strong feelings of guilt.

DREAM #3: 9/23 at 5:05 AM
Pasi is watching you again. Almost immediately, you lose control of your body: you blink once, twice, and suddenly you're standing in the middle of what looks like a high-tech command center. You're glaring at the man standing across the room from you. It's difficult to make out his features, even though you're intimately familiar with them.

"What the fuck are you planning to do?" he asks you.

"Give me the continuum keys," you say.

"Once we've started," he says, clearly running low on patience, "we can't just reverse this process on a whim. It's a little late for that."

"Give me the continuum keys," you repeat.

He laughs disbelievingly, shaking his head. "You really think they're going to let you do whatever you want?"

"They lied to us," you say, nearly spitting the words. "They lied to us about everything. I don't see a reason to listen to them anymore."

"But you have certain promises to keep, don't you?"

For an hour after you wake up, you will have the strong desire to find the continuum keys and use them to do something important. Unfortunately, you have no idea where they are or even what they look like. The desire will fade, but not entirely disappear.

DREAM #4: 9/23 at 10:10 PM
Pasi is watching you again. As before, you aren't in control your body--but you're actively trying to talk to her. She seems saddened by something.

"I know this goes against every protocol and guideline out there," you say.

"They will never forgive you, Ariel," Pasi says.

"Yeah, you don't need to tell me that."

"He won't forgive you either," Pasi adds, a bit curious.

"Listen, I'm just trying to do the right thing." You look down at your empty, glove-covered palm. "And to do the right thing, I need to know where he's hiding the continuum keys. That's where you come in. You're the only resonator I could think to ask."

Pasi sighs. After a moment, she delicately plucks one of the glowing white orbs from its place near her shoulder. She considers its shape, then gently blows it in your direction. The Geas orb meets with your chest and disappears. A glowing circle appears in the palm of your hand, visible through the glove. Even though this is a dream--it's just a dream, right?--it comes with a very real and powerful compulsion effect.

You wake up instantly. The glowing circle is still on your hand, accompanied by an overwhelming demand: Go deeper. You won't even think twice about abandoning what you're doing to descend through The Refuge, using the freight elevators and then the emergency stairwells. Eventually, you'll reach the lowest and least protected level in your search for the continuum keys. And you are not alone.


The log that covers everything else, including how this interfaces with PC city guards, will be posted on June 25th. It's set up in such a way that traditional threading isn't required, but it's still encouraged.

The Newcomers will be split into three teams by the Resistance Faction in order to explore different areas of the cave system and eventually locate three pieces of the artifact. The teams will bring the pieces back together to assemble them with everyone present.

TEAM TIME: Hawke, Jason, Angeal, Minato, Cecil, Hange
TEAM SPACE: Nico, Summoner, Aiichiro, Edward, Roze, Chika
TEAM MATTER: Psii, Maya, Maraich, Reno, Edmund*, Sora

*Edmund is a PC city guard who has selected BETRAY. He will not receive dreams.

Before the artifact can be activated, the "boss battle" will take place. During the boss battle, each Newcomer will face off against a wraith that takes the form of a dead native, a dead wastelander, or a Newcomer who has disappeared (dropped the game). You have the choice of defeating this wraith on your own, or a Resistance member NPC will do it for you. If you want to encounter a disappeared Newcomer, please reply to this entry with their name. Comments aren't being screened to help prevent overlap.
citizensofariel: (Default)
Cadence is told that Arethusa's fact-finding mission went due east from the City of Ariel.

The first thing Cadence might notice, depending on his previous experiences, is that the microchip remains active for almost the entirety of his journey. At some point--it's not clear when--the City widened the broadcast radius from miles to tens of miles. It wouldn't be wrong to guess that it was to better support Arethusa's mission for its duration. That is not typical protocol, though.

Most of the time, the ground is very flat, scorched black in places, and completely devoid of life. There are occasional ruined buildings and burnt-out homes, as well as dead trees that are stubbornly still standing. On the horizon, there are dark storm clouds with intermittent white lightning. He might encounter feral creatures like wolves and large lizards, which are mutated, starving, and willing to attack him if he lingers.

Eventually, Cadence will emerge into what seems to be a sparse forest of dead trees. There's an eerie mist hanging in the air that smells of rot. Not too far away, there's a large, silent cemetery in an obvious state of neglect and disrepair. Many of the tombstones' epitaphs have been worn away. Even when they're legible, the language they're written in is not understandable. The dating system is completely foreign with its random negative numbers, decimals, and degrees.

Near the center of the cemetery, Cadence will discover two things: the evidence of a recent encampment, and a stone shrine with a roof that's covered in black, crumbling ivy. The encampment is somewhat fresh, with discernible footprints in the mud and dead grass. The trash strewn around the area, such as the empty MREs, proves that it belongs to Arethusa's group. Meanwhile, the shrine itself has a rough-hewn stone altar in the center of it.

Cadence can find one (1) of the following items sitting on the altar:
--A pewter pegasus statuette
--A vintage toy boat
--A chain of prayer beads
--A can of Spam that is impossible to open
--A flag with a hexagonal symbol
--A book of pressed leaves and flowers

All of these items are very old. They're also very haunted. By taking the one item he finds there, Cadence will form a bond with the previous owner of the item. This subplot will be detailed later. If Cadence doesn't take the item, then nothing will happen with that.

The footprints from Arethusa's encampment lead due north.

Following them, Cadence will emerge in front of a wastelander village. It's formed from a very strange series of metallic, interconnected buildings sitting on the sandy banks of a pure black lake. There aren't any visible animals or agriculture, so it isn't apparent what they do to survive. He should be able to hear singing--praying?--emanating from the center of the building complex.

An old wastelander woman, ugly and dressed in rags, is sitting at the bottom of one stairwell which leads into the building complex. She's willing to speak to Cadence about his search after introducing herself as the Medicine Woman. When asked about Arethusa's group, the Medicine Woman will say that a bunch of Ariel's children did come through here. They seemed to be having a rough time, complaining of their hunger and exhaustion. They went to the black lake to drink from it, against the advice of the Medicine Woman. Afterward, they started acting very erratically and saying "odd things." The Medicine Woman doesn't know where they went after that, but she didn't appreciate how pushy and rude they were.

In the center of the building complex, the other wastelanders (about 30 total) are singing/praying on their hands and knees. They're arranged in a circle around a small crystal monolith. They will studiously ignore Cadence if he tries to talk to them. Many of them are too busy crying.

If Cadence investigates the black lake, he will notice that he can't see his reflection in the water. It's simply pitch black. The smell coming off of it is strong, too, resembling chlorine. Arethusa's group must have been desperate to drink from it.

Just when Cadence might be getting ready to move on, he hears something echoing from across the lake: screaming. The storm clouds suddenly seem much closer than before. The screaming is coming closer with them. The screaming sounds like anger and grief combined into something as audacious as nails on a chalkboard.

The Medicine Woman approaches Cadence and tells him that he needs to go home now. This is going to be a very nasty storm and they can't protect him.
citizensofariel: ({ariel})
There will be small groups of people wearing modest, full-length, white or grey robes with draping hoods in and amidst the festival attendees. Only their dark eyes and their discolored hands (red, blue, and purple skin, indicating thaumic contamination) will be visible. It wouldn't be wrong to imagine they're outsiders from the wastelands. They can be further differentiated by their heights, builds, and the number of metallic rings they're wearing on their fingers.

You may decide how vigilant and loyal your character is, and how many of these people your character will report during the festival. (Any number in between 0 and 40.) You should comment below with your character's findings, preferably before 9/13 in-game; comments are being screened. And, yes, these reports are meaningful to the metaplot.

If your character approaches these people, they will refuse to say anything. If your character wants to pursue more action against them, please speak to Asher (PM [personal profile] labyrinthos, PP [plurk.com profile] oneirophobe, or comment below) as soon as possible. If you have any questions, feel free to ask them as well.

This report can include Newcomer player characters inadvertently wearing pale colors, which is a noteworthy insult to the City. However, your character may only report them with OOC permission from the other player. There are no immediate damaging consequences for reported player characters, but they will be actively monitored during the festival by the city guard for signs of illegal activity.